Alice and the Lost Candy

Curated by BverGame· Added 16 August 2026

Played 10714 times. 3.9

Why We Picked It

Alice and the Lost Candy is one of the Arcade titles here; the description beneath it is the publisher's, the note around it is ours. Its subject is sweets, and the page does not pretend otherwise. At 312 words the listing does the explaining already; the note above only adds what a listing cannot say about this site. Its 10,714 plays have produced 3.9 out of 5, below the 4.2 the library averages.

How to Play

  • The listing names WASD and the arrow keys, so a desktop session is what it was built for.
  • Wide at 480×320: there is room for a HUD at the edges, which portrait layouts rarely manage.

Editor’s Note

This is library stock rather than a recommendation, and the note above is allowed to be lukewarm. The page itself suggests Crow Smasher, Donutosaur, Foot Chinko World Cup next. What you see is what was published: a title, a shelf, a score, and a frame that runs.

Curated by BverGame

Publisher’s Description

Reproduced as supplied by the game’s developer. The editorial note above is ours; this text is theirs.

Alice and the Lost Candy is a short, cute-looking platform game that hides a real challenge behind its sweet exterior. You guide Alice through a series of platforming stages on a quest to recover her lost candy, and while the style is charming and gentle, the jumps and obstacles ask more of your timing than the art might suggest.

The controls follow the familiar platformer pattern. On a keyboard you run left and right with the arrow keys or WASD and jump with a tap of a key, while on a touchscreen you use the on-screen controls to move and leap. The objective in each stage is straightforward: get Alice from the start to the end, gathering what candy you can along the way and avoiding whatever hazards the level puts in your path.

Because the game is short, every stage is built to count. The early levels ease you in with generous platforms and slow-moving threats, but the difficulty tightens quickly, and later sections demand clean, well-timed jumps rather than lucky ones. The cute presentation makes the challenge feel inviting instead of punishing, and failed attempts cost you only a few seconds before you are back for another try.

The players who finish this one are the ones who learn to be patient. Watch a hazard move through its full pattern before committing to a jump, because most obstacles here are predictable once you have seen them cycle. Take moving platforms at the peak of their path rather than rushing onto them the moment they appear, and do not be afraid to wait a beat before a tricky gap; a short pause costs nothing compared to a fall.

This is a lovely pick for players who enjoy compact platformers they can finish in a sitting or two, and for anyone who likes their challenge wrapped in something adorable rather than grim.

Categories

Arcade